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rtil

Age/Gender: n/a, Unspecified
Location: M81

i will pay you 1 tween - no, 2 tweens for your services

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Entry #36

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rtil

what do YOU want to see in a flash tutorial site?

Posted by rtil Sep. 2, 2009 @ 12:14 AM EDT

over the past year thebackalleys has lost its original point of being my portfolio site and now it's some bizarre aimless community. but this gives me an opportunity to do what i've wanted to do with it for a long time - turn it into a tutorial-based site.

so i was looking @ flashkit, tutorialize, and other big tutorial sites. some of them have a lot of good stuff, but i think they all could use huge improvements. bad ratio of good to poor tuts, outdated information, weak navigation, ridiculous and distracting ad clutter.

some of you might remember 2 years ago i set up a wiki for flash stuff on my site. but i botched the launch of it and i didn't really know what i was doing back then.

but now i'm hand-coding a tutorial interface with php & mysql linked with the forum, and i want it to be something that the flash animation, programming and art community can really make good use of.

i only started a few days ago, and i have some ideas of my own, but i'm sure i haven't thought of some things.

so my question to you is, what would YOU want to see in a site that offered resources, tutorials and guides? i don't care how many suggestions you have just go ahead and say it. i want to spend a lot of time on this and make it as good as possible. here's what i already have planned:

- forum-like category section
- search function for software (can be version-specific) and keywords
- upload section where a member can manage/delete/update their own files for their tutorials
- comment & rating system
- new tutorials moderator checked for quality
- video embed support

so yeah i'd like to hear your thoughts. and yes this news post was just gonna be a parody at first but the subject is so pathetic it doesn't even merit my 5 minutes of blunt sarcasm

lastly, some people have been telling me i should sell this as a poster, and as a matter a fact i have been for a while now. not like anyone would know on account of the caption saying "sonic eats a hamburger", but if you'd like one you can get one here for $9 americas/$10int'l - shipping included.

below: cropped unfinished shot from "lighthouse girl", which will come out sometime this year

scene_12_c.gif

Updated: 09/02/09 12:15 AM Log in to comment! | Share this!

The People Have Spoken

46 Comments

Sep. 2, 2009 | 12:17 AM Jonas says:

In before Luis.


Sep. 2, 2009 | 12:17 AM RobHalford says:

Oh shit so you are doing something with the anipedia.

You know I'm down with adding some programming stuff.

Sep. 2, 2009 | 12:22 AM rtil responds:

anything that is on anipedia now is archived & locked - but you can still view the source. that should make it pretty easy to migrate it to the new stuff whenever it's done.

one thing i wanna have is syntax highlighting.. but that's another monster in itself.


Sep. 2, 2009 | 12:21 AM ixintro says:

That poster would be totally fucking awesome as a fabric wall scroll.

Sep. 2, 2009 | 12:43 AM rtil responds:

i bet that costs a pretty penny to print


Sep. 2, 2009 | 12:22 AM Luis says:

i actually like tutorials where its not really a 'tutorial' but rather you sitting in on a sped up version of someone putting something together... i found the youtube's of dan paladin drawing his castle crashers sprites to be more insightful than literally getting a tutorial on something. So maybe a section where you could just go through other peoples process... if that makes sense...

Sep. 2, 2009 | 12:26 AM rtil responds:

sure. i could encourage those who are writing to add their personal touch. i mean really, in the art section they wouldn't have much of a choice


Sep. 2, 2009 | 12:22 AM Eammy says:

My main weakness is creating painterly backgrounds, and proper character animation. I mean, not just setting up poses, but making it lifelike, like that picture above. You seem quite skilled in both of these things, so it would be nice if you could provide tutorials on them. :D

Sep. 2, 2009 | 12:43 AM rtil responds:

i've actually been asking channel-square/blvd-square about that, she said she would write it when it's ready :)


Sep. 2, 2009 | 12:24 AM DROID-TRON says:

the way i see it if your site is gonna get an educational rep, you should have some sort of clever cover

Sep. 2, 2009 | 12:44 AM rtil responds:

cover?


Sep. 2, 2009 | 12:26 AM Hulalaoo says:

Tutorial for coloring, draw with anatomy references, expresions, 12 theories of the animation in work, guns tutorials, positions refences, shades tutorial, clothes, line art, storyboard, creation of a character, AccionScript basic, IA, and a lot of spin dicks

Sep. 2, 2009 | 12:44 AM rtil responds:

what is IA? but thank you for the other suggestions, these should all be written


Sep. 2, 2009 | 12:33 AM Magyar says:

you should add some porn so people will actually visit.

Sep. 2, 2009 | 12:38 AM rtil responds:

people already visit so that part's taken care of but thank you for your concern


Sep. 2, 2009 | 12:35 AM Luxury-Yacht says:

Well, I would imagine that you could stand out above other flash tutorial sites by not only having standard flash and AS tutorials, but also animation and special effect techniques that people who are new to animation would be able to utilize. Just a thought.

Sep. 2, 2009 | 12:39 AM rtil responds:

animation - check. special effects, sometimes people mix it with AS and it can do that too but an special effects section dedicated to fbf animation is a good idea. thank you for the idea


Sep. 2, 2009 | 12:42 AM TheMexicanMuffinMan says:

Downloadable FLAs of quality animation at different levels. It's nice to open up a great piece of work and dig in to see what it's composed of/how stuff works.

But of course there could always be a stealing issue.

Sep. 2, 2009 | 12:45 AM rtil responds:

i imagine some FBF tutorials will come with clips made specifically for the lesson or clips they don't care about anymore. and i don't see people getting away with theft online anymore, at least not for very long.


Sep. 2, 2009 | 12:43 AM Chakra-X says:

I would like more advanced tutorials. We have plenty of "how to make button" tutorials or "how to make a walk animation loop", but users could learn more advanced things like making character movement more fluid (blinking when turning around, weight, etc.).

It's basic, but for the beginning flash animator, it might as well be advanced and I think that would most definitely help them out.

Another topic I think should be covered is shortcuts. Animation is very intimidating to newcommers, and if a beginner goes about animating something the wrong way or in a more complex manner than it needs to be, I think limited animation shortcuts would make them more inclined to create animations.

Sep. 2, 2009 | 12:49 AM rtil responds:

"how to make button" lmao, yeah no doubt about that. i definitely want it to go beyond the realms of that, in fact i really want the focus to be hand drawn animation.

i'm big on shortcuts, too, and i was actually writing one a few months ago but dropped it. although i'll be sure to pick it up again when i get this done.


Sep. 2, 2009 | 12:50 AM Hoboweasel says:

Well definitely like different categories for different flash tutorial types (like simple to difficult, and using code or making games ect.). Idk, but it's a really cool idea. Can't wait to get flash myself.

Sep. 2, 2009 | 1:00 AM rtil responds:

hopefully i finish this around the same time you get flash :)


Sep. 2, 2009 | 12:53 AM cantflyman says:

It's been metioned before, but tutorials of how to manage frames in order to make the characters more lively and realistic would be nice. Sorry if that doesn't make sense.

Sep. 2, 2009 | 1:00 AM rtil responds:

the closest thing to that is probably timing. timing is SO important, probably why it's one of the 12 principles of animation . in my opinion probably in the top 2-3


Sep. 2, 2009 | 12:53 AM Save-A-Seal says:

I took an introductory course in flash some years ago. It consisted of walking through the door and having tweens shoved down your throat. It lasted a week. So my main concern/desire is that these tutorials teach proper animation techniques, if you're going that basic.

I agree that an .fla bank would be nice.

Sep. 2, 2009 | 1:00 AM rtil responds:

i agree. thank you


Sep. 2, 2009 | 12:58 AM DROID-TRON says:

covers do help!

Sep. 2, 2009 | 1:01 AM rtil responds:

i don't know what you mean by cover though


Sep. 2, 2009 | 1:01 AM MarcyVF says:

I agree with luis. yeah, just seeing pro people (or just skilled people) animate is a tutorial itself. so animation tutorials where maybe the animator goes through a particular animation frame by frame and comments the tricks he uses and gives some tips... possible?


Sep. 2, 2009 | 1:16 AM Starogre says:

Yeah to kind of reiterate previous posts, videos of how animations/characters (maybe even backgrounds if they are complicatedly implemented) in cartoons, movies, and game assets are very useful to even those who have been doing it for awhile. Reading blogs about development processes and watching speed painting/drawing videos can help, but the timeline work and setup of the frames from start to finish is really the key ingredient missing from a lot of those.

Like those photoshop speed paintings or dan paladin's boss animation speed video can be useful to an extent but once you can draw, EFFICIENCY is what's left so you don't waste too much time or spend too much time on something that should be the least of your worries


Sep. 2, 2009 | 2:02 AM Suffering says:

Jonas is fat and gay


Sep. 2, 2009 | 2:06 AM DROID-TRON says:

a font or icon


Sep. 2, 2009 | 3:29 AM Caesura says:

This wouldn't really be a feature or something but prehaps numbering or possibly placing tutorials into specific catagories depending on a users skill. For example you could take some basic tutorials like simple tweens for animation or hand to eye precision techniques for drawing and place them in a beginner catagory, and have more advanced skills in higher catagories and so on and so forth. If that makes sense?


Sep. 2, 2009 | 5:19 AM mongoid says:

I think having distinct areas for programming, animation, and design is a safe bet. I second everyone's request to ditch the tween tutorials. Frame-by-frame for the win!

I'd like to see some back-end server help. Maybe setting up a server for high scores, multiplayer and residual information like user profiles or game stats.

Forums may be a bad idea unless you don't mind moderating 100 requests from newbies who want to know how to make a button work. I say focus on video tutorials or VERY detailed written walkthroughs, similar to sites like revision3.com's PixelPerfect or Lynda.com.

Sep. 2, 2009 | 6:13 AM rtil responds:

i don't have the money to help with high-bandwidth stuff for games, i hardly make games myself. maybe for another day. but thanks for the suggestions


Sep. 2, 2009 | 5:43 AM FATSHARK says:

If possible, i'd love to see some painting tutorials for photoshop and drawing tutorials for flash...

I can do like, seperate tone painting but i cant get that "real" paint look.

And as for drawing in flash im usually ending up with the shapes i wan by luck, i wanna draw them purposefully.

Sep. 2, 2009 | 6:13 AM rtil responds:

there will be a cat for those


Sep. 2, 2009 | 7:01 AM Vert says:

Not being an animator, I don't feel competent to able to give an opinion concerning the tutorials, so instead, let me say that your unfinished shot of lighthouse girl looks very, very good! I'm looking forward to see what comes from it.


Sep. 2, 2009 | 7:11 AM xKiRiLLx says:

The thing I hate about flashkit is that they have lame layout and 20+ ads on one page, which makes it lag...

So make it an user-friendly and easy-to-navigate site!

Also, source .fla's are nice.

Sep. 2, 2009 | 7:30 AM rtil responds:

flashkit was one of the sites i feel has failed to evolve since its early days


Sep. 2, 2009 | 7:38 AM k0mat0se says:

HOW DO I DRAW ANIME


Sep. 2, 2009 | 8:39 AM Kamui-kaze says:

maybe a tutorial on those damn masks. 8]


Sep. 2, 2009 | 8:45 AM dnatoxic says:

Good idea rtil i would love to assist you and blot down some ideas for you im a real good help at tutorials so if you need me im here.


Sep. 2, 2009 | 9:19 AM VidGameDude says:

well you have the basics like being an artist if you use those electric pen and pad for flash.
or if your a mouse user artist.

then you have others like what program you use, equipment, storyline, originalty, and blah blah blah.

but what i want to see different is a step by step process of different styles of animation like motion usage, depth, and concept.

i'm very surprised that you wish to take this up as a project and i hope it turns out for the best!

good luck o king of the backalleys.

l8s


Sep. 2, 2009 | 9:23 AM WompWomp says:

How about custom pre-loaders? Granted, they are only pre-loaders, but sometimes I've seen pre-loaders so great and vivid that I watched them go all the way through! It was as though the movie had already started!

Sep. 3, 2009 | 3:02 PM rtil responds:

i'm sure someone will write that one, it's a given. i'd really like someone to reveal how to make a preloader with a circle outline shape for a loading bar.


Sep. 2, 2009 | 10:12 AM Supman914 says:

Every step by step process of exactly what you got to do to make a good walk or run cycle. Not just hey after that trace over this. Instead say something like hey after that put in a layer and trace this

Sep. 3, 2009 | 3:02 PM rtil responds:

hehehehe ok


Sep. 2, 2009 | 10:43 AM Kenkaku says:

Seeing as how there are already hundreds of books and websites with drawing tutorials, I'd say mix things up with exercises/tips and tricks for life and speed drawing. They did wonders for me, and I'm sure they'd be handy for everyone else.


Sep. 2, 2009 | 11:04 AM MattyMayhem says:

I really want to see an example of how you make a solid animation from scratch. That would really help.

Sep. 2, 2009 | 10:52 PM rtil responds:

sure thing


Sep. 2, 2009 | 12:20 PM VNStudios says:

I also think you should work to prevent the site from being bloated with tutorials that teach the same thing. Like instead of having a million tutorials for how to make a button, just have 1 or 2 good tutorials for it. I prefer tutorial sites that have a minimal interface, easy navigation, and concise, high quality tutorials.

Sep. 2, 2009 | 1:39 PM rtil responds:

this is why it will be moderated. if someone submits a tutorial it won't appear unless it is approved


Sep. 2, 2009 | 2:00 PM idiot-monarch says:

Haven't read all of the comments, so I don't know if this was mentioned, but some stuff on timing, weight and body language especially are a must. Those are the things that separate good animation from terrific animation.

You've really nailed all of those in that little preview btw. Can't wait for the finished movie.

Sep. 2, 2009 | 10:52 PM rtil responds:

somebody did mention timing, and the other two are part of the 12 principles, so yes they will be covered. thank you


Sep. 2, 2009 | 3:12 PM MrScriblam says:

teach me how to draw anime eyes


Sep. 2, 2009 | 3:55 PM HyperGumba says:

I tried to make a small jump n run once,but it didn´t turn out that great...
It because everyone you wanted to run up a hill or something like that you ran through it... so maybe some collision tutorials and generally what comes in handy when making a jumpn run.


Sep. 2, 2009 | 3:56 PM Celtic-Tiger says:

Please. I've always wanted to answer this question. A huge problem with tutorials is that they're not step by step.
So please, list EVERY step. EVERY step. Don't skip over ANYTHING. List where you right-click, where to find the buttons, everything. This is REALLY important.
Oh, and don't let people copy-paste.

Sep. 2, 2009 | 10:49 PM rtil responds:

i like to be thurough so don't worry about that one


Sep. 2, 2009 | 4:55 PM Psi43 says:

ive got something stuck in my eye, as soon as i figure out how to get it out of there, i will write a tutorial on it.

Sep. 3, 2009 | 3:03 PM rtil responds:

making grape juice.jpg


Sep. 2, 2009 | 9:34 PM SalterAnimation says:

Alot of actionscript tutorials usually just supply you with some code to copy and paste into whatever your doing. Very few actually talk you through it, telling you what each bit does and how it works, so you never actually learn anything from it. I find this irritating because I'm not a coder, and useless at any form of programming at all (beyond making a play button)

So perhaps actionscript tutorials could do this, and actually talk you through the code and explain it a bit more?

Just a thought.

Sep. 2, 2009 | 10:51 PM rtil responds:

i do program on the side but i am weak on actionscript, but i agree that most programming tutorials simply give you copy and paste code which encourages people to not read and actually understand what is going on. i agree with you and i will encourage people doing programming tutorials to avoid cut/paste method as much as possible


Sep. 3, 2009 | 12:22 AM ixintro says:

Hey rtil, that Supablahblah kid is the one who made all those horrifying walk cycles I showed you guys the other day. Ha hahahahah


Sep. 3, 2009 | 4:09 AM joeneato says:

Honestly, and I might be alone in this, so don't put too much stock into it, I find I usually get the most out of a lesson for a skill I'm developing, whether it be programming, animating, or whatever else, when I'm given
1) The breadth and general knowledge of the topic prior to the in-depth stuff- this means animation theory and practical use of the flash application, of course, but also overviews of more specific topics- if the tutorial is about animating water, start with a briefing about what water is like, and how it's unique in its movement, without just jumping right into How To Animate Water: do some woogly surface reflections
and
2) Something to reverse engineer from. Explanations, theory, and spreadsheets are great, but no matter how comprehensive and clear, chances are they'd still be immensely benefitted by a friendly and organized open source. (This introduces the danger of the lesson being repackaged and presented as original work, but to my mind that'd only be to the detriment of the perpetrator.)

Sep. 3, 2009 | 3:04 PM rtil responds:

i want to set up some system to let people know ahead of time what software and skills will be needed to complete the tutorial before they start reading it, and make it mandatory for the person writing to put in the information as well.


Sep. 3, 2009 | 8:34 AM RayBradbury says:

percentage bar preloader


Sep. 4, 2009 | 3:52 AM Hnilmik says:

As someone who is interested in possibly animating someday, I felt intimidated every time I lurked the backalleys. Aside from the somewhat abrasive community (at least, that's the vibe I'm getting, but I'm not even active on the NG forums, so who am I to judge), I just felt lost whenever people pointed me there to learn from talented animators.

I'm a visual learner, so I tend to learn how to draw or use Photoshop by watching YouTube videos or saving Deviantart tutorials (I never took an art class). Whenever I have a lot of free time, I sit in on my artist friends' paintchats to watch them draw in real time since they all draw differently and when they're bored enough, their drawings may interact, resulting in a real-time comic of sorts (or role-playing, but you guys probably don't care for that).

I bet animators want to gouge their eyes out every time they see "TEACH MEH HOW TO FLASH LOLZ" or even "Where do I start?", so while I'm personally excited about what you're doing, I'm also wondering what kind of ability range you're aiming for, if at all.

Anyways, best of luck on your endeavors and that little Lighthouse Girl gif is adorable. I can't wait to see more from you~

Sep. 4, 2009 | 1:51 PM rtil responds:

i'm aiming for all ranges, so that you could start from ground zero and work your way up. i'm trying to figure out a way to develop a system in order to do this.


Sep. 5, 2009 | 4:13 PM SeaBoundRhino says:

Personally, as someone who, at first, used only free programs, like pivot, I'd like to see an emphasis on easing and stiffness. I'm saying this because those are the core of those programs and can significantly improve animation.

Sep. 7, 2009 | 4:56 PM rtil responds:

easing is one of the 12 principles, so it would be covered.


Sep. 11, 2009 | 8:54 PM 9001 says:

please explain to me the joke in cyanide and happiness' new flash

im confused

Sep. 11, 2009 | 9:49 PM rtil responds:

i haven't watched it but i will say this if mario is in it and you didn't laugh you're insane


Sep. 12, 2009 | 4:26 AM 9001 says:

honestly the satire thing doesn't work here on NG
clearly no one here get's the jokes or brawl funnies would be highly rated

Sep. 13, 2009 | 12:30 AM rtil responds:

wow you sure are a bright one

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