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rtil
please forgive your useless sister.

Joined on 2/27/05

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9 YEAR HIATUS RECAP! (EPIC)

Posted by rtil - April 23rd, 2020


so i didn't post here for almost 9 years (jan 2011-dec 2019). what was i doing during that time? i'll try to remember as much as i can. for any of you who were curious or didn't follow me elsewhere, this might be interesting. here is my epic journey from internet edgelord to degenerate weeaboomer.


  • 1 month after i left NG i was laid off from my job doing flash animation for games for toddlers. high profile stuff for clients like nickelodeon and disney, but nothing that i personally had pride in. despite that, i actually liked the job at first. it was exciting and a new chapter in my life. by 2011 i had been working there for almost a year, but by the time i was laid off the situation there was so garbage that when i got my 2 weeks notice i was actually elated i never had to step foot in that office again. after leaving the studio, i decided i wanted to try being my own boss and doing freelance work. and i'm still doing that today so it worked out well.
  • my first couple freelance gigs were nothing all that interesting. but my first real forays into doing stuff i was actually interested in working on was Skullgirls as a contract animator back in 2011. Back then they were still Reverge Labs. I came in somewhat late to the original roster, but worked on it all the way up through 2nd encore and had a hand in every DLC character that was released.
  • starting in 2013 i got into tabling at artist alleys at anime conventions. my first con was Sakura-con. since then i have been to too many to count. My favorite by far is Anime Expo in Los Angeles, simply due to the sheer size of it and having a lot of friends who either live there or visit as well. I don't really get to participate in the actual convention as I'm busy selling all day, but it's still an incredible experience. I don't do as many artist alleys as I used to because it is a very exhausting lifestyle - and obviously this year tons of them are cancelled anyway (including AX) - but I do sell pretty much everything I sell at cons on my online store. But when things start going back to normal if you ever catch me at an artist alley be sure to stop by and say hi, i love meeting new people.
  • i played a visual novel called Katawa Shoujo in 2013 and it really resonated with me, so much so that I am still heavily involved in the community today. I started with the Instafeels parodies and from there I've done hundreds of fanart and commissions. I even got the opportunity to work on a few official artbooks for the VN (1) (2 NSFW) (3 NSFW) that were sold at Comiket in Japan. Obviously a lot of time has passed since then and the peak hype has long since gone, but there's still a really strong community of fans that i'm grateful to be a part of. And even though I didn't get to work on the original VN, I'm glad I was able to contribute to the official artbooks.
  • After Skullgirls development ended, Lab Zero started another game not soon after called Indivisible. I began animation work on this back even before the Indiegogo campaign in 2015 when they were developing a prototype for people to try out - and even though the game has released, i'm still animating for it today! This game has a crazy amount of playable characters, NPC's and enemies, so it's been a very diverse project to work on.
  • I've done a lot of work with Studio Yotta, an online studio of super talented animators from all over the world, founded by my long time friend Jake Ganz. Here's some of the projects I contributed on with them:
  • The Sonic Mania opening animation. Specifically, these shots. This was a very challenging project to work on because Sonic & friends had to look absolutely perfect. Obviously, the project turned out to be a huge success. I never dreamed I'd get a chance to work on a Sonic game, a character I grew up and spent so many hours with.
  • The Rick & Morty "Run The Jewels" MV, as well as an FX shot on S4E1, "Edge of Tomorty: Rick Die Rickpeat", where Rick's leg gets enveloped by ferrofluid.
  • Some animation and a background for River City Girls, this Battle Chef Brigade spot, and a short shot on the intro for Amphibia.
  • Aside from that, I've been running a Patreon since 2016 and it's grown into a supportive community I'm really grateful for. If it wasn't for my Patreon, a lot of the things I draw and paint would have never been made. It's expanded my horizons more than I ever would have on my own.


There's lots of other unreleased, unfinished or otherwise abandoned stuff I've either started myself or been a part of that aren't worth mentioning - and probably lots of stuff i've simply forgotten about, too. The important thing is that so much has changed in the last 9 years, and mostly for the better. Unfortunately, this year has taken a toll on my health due to an illness, surgery, and now with the quarantine and everything surrounding that - but i'm still able to draw and animate and that's what I need most.


If you're still reading this then I hope you found this short recap interesting and maybe discovered something you didn't know about. If not, then here's a drawing I made that no one has ever seen before, because I made it just now.

C80YNSZ.png


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Comments

What a journey! I'm happy to see you've found success in your pursuit of art c:

Skullgirls 2nd Encore is a great game so I appreciate what you contributed!

glad you like it! i'm horrible at fighting games so i gave up on it quickly. but i was happy enough to be a part of its development.

Do Pallid Fingers 3.

haha. no

Do Trix: Complete Breakfast 2

maybe

Do Metropolis Circuit 2

venmo $1 million and i'll do it

ma begerin :thumbsup::thumbsup::thumbsup:

Cool

Are people usually coming to you for their gigs, or are you just actively looking around? Glad to hear you're doing well!

when i was starting out i was putting myself out there every chance i had. nowadays i tend to work with the same people. networking definitely works.

in the OLDEN days... when that brawl funnies shit was going on, how come all the other animators hated you during that time?? like that whole "RTIL IS GAY" meme?? all the while you had the best part in the whole fucking thing in that sea of garbage lol

that's a funny story actually. so the guy organizing the collab couldn't publish the massive FLA file into a SWF because his computer wasn't powerful enough, even when we split it in to two parts. he asked mindchamber for help and he was able to do it, but he added "RTIL IS GAY" at 1% opacity over the entire thing as a joke. at the time i was not very nice to mindchamber so i deserved that. we had the SWF and all had a good laugh so it was submitted that way and the rest is history lmao.

@Spaderz @rtil That's awesome man! thanks for the response, i can see people having a slight beef with mindchamber, the guy seemed to have a small ego, even though he did make that cool pico day animation, although that small part you had in that collab was BETTER then anything he can ever make lmao, my favorite bits were how cool captain falcon looked and the car driving down the road, some impressive stuff from back in the day! hope all is well and keep on truckin man, your artwork is very nice!

those collabs were fun times. back then i was still a student, and had more free time than i could have possibly known. so i could put a lot of effort into goofy stuff like that. in some ways i took that for granted, now that i am an adult with bills and all that, all my flash cartoons have been collecting dust. but i'm still animating, but for stuff that lasts 5 seconds longer than 5 minutes - but that's ok with me because they're usually part of something much bigger and better i could never make on my own. which is what was cool about flash collabs too of course.

@rtil heheh right on man, i've been apart of ALOT of collaborations myself and while they were IMMENSELY fun, the only problem was the toxic community, but aside from that, animation wise it was a blast, the freetime thing is a serious understatement too, fuckin hate taking that for granted, seriously, it's a blessing indisguise lol but yeah totally man, short animations here n there are great fun to mess around with, i used to make a SHIT TON of fuckin tests but ultimately threw em all out cause they were fuckin trash, but the collabs served as GREAT showcases of your abilities :) speaking of art too, would you happen to do commissions n such?

toxicity was one of the reasons i left NG back then but to be fair i was pretty toxic myself, it was a vicious cycle. maybe i'll throw some of my animations into a flash movie for old times sake , until i get around to actually finishing a proper cartoon someday.

i stopped taking commissions a while back outside of patreon because , well, time constraints. i found myself having to wait months just to get people's work to them and i hate making people wait that long for something. i keep telling myself someday i'll open them back up, but it never happens.

But does NG is toxic? I see np much toxic people. IMHO newgrounders are nice guys.

Happy for you buddy! Your artwork was always top notch so I'm not surprised you're doing well.

It's really good to have you back. Your a shining example of what the newgrounds community can foster.

Pretty amazing how far you've come, a net animator making some very notable accomplishments and growing as an artist. Funny it seems like is a whole new generation on here now that forgot how toxic this place used to be. Maybe there's some hope for a fresh start in some ways, I guess we'll see. I'd be lying if I said I don't feel a little jaded about the way this site has managed its content or treated its up and coming animators in the past. Also the festering resentful user base was annoying to deal with as well. But I guess having some kind of concept of a Newgrounds might be better than none. I'm overall mixed, but I'm glad to see your art is reaching more people on here.

Been wanting to pick up those few those lessons we left off for the past few months. Like you, I've just been busy with animation work for other people and personal things, but the practice you had me do and our chats were very fulfilling to me. Hopefully we can pick that up sometime soon when the planets align. Best to your health as well, everything in its own time.

honestly don't know where i'd be in life if newgrounds never existed, for better or worse. it was a creative outlet, even if it did turn me into a cynical madman.

as long as you're still busy with animation that's great! you're doing what you love and that's most important.

BLESSED POST FRIEND
I'm still so happy that you're back after all this time tbh <3
I'm also happy that you learned from your past, judging from the comments lmao. We both pulled stunts back in the day that in hindsight were pretty tasteless imho.

LET'S GIVE IT OUR ALL!!!!

That drawing is the best thing you've ever made. I think you can safely retire now knowing you put it into the world.

Yay, RTIL is back! Welcome!

wow found you on newgrounds recently but so much of your work has been apart of my life. Really great to read and see everything you have worked on through the years.

thanks!

I just downloaded the uhhh mobile version of skullgirls. Wew what a ride.

Always been shit at networking and still haven't worked for any studio just some freelance stuff for local bands, advertisers. Any advice to try and break into those groups? Also just outta curiosity what software you using these days? I'm using ToonBoom which was popular about 5 years ago but not sure if that's shifted.

And yea, no one disliked Rtil during the Funnies it was a joke which Rtil got me back for and I have the poster to prove it

They're developing a new character for the Skullgirls mobile game. I have no idea who it might be, though.

As far as networking goes, i've met the most amount of people at conventions. If there's a certain type of client you're after, chances are they vend at some kind of convention, be it a comic con or some kind of industry show. If it's online, outside of the obvious like simply trying to reach out and connect with people looking for leads, a lot of people looking for artists and animators are posting on Discord communities with job postings. Again, it depends on what you're looking for, but i've noticed that is where a lot of people are gravitating these days.

I'm still using Flash to animate - although it's called Animate now - but only out of habit. I really should learn a new software, but i've never taken the dive. That being said, pretty much all collaborative projects I have worked on still predominantly use Flash/Animate for their projects. Probably because we're all around the same age and grew up using it.

I don't remember this thing about a poster, lol. My memory is terrible.

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